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Mizutani Forehand - Need Chinese Translator

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    Posted: 12/30/2017 at 7:57pm
Can someone please translate this broadly with a focus on what the two graphical simulations are depicting and differentiating? Thanks.



Edited by NextLevel - 12/31/2017 at 12:07am
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjamja Quote  Post ReplyReply Direct Link To This Post Posted: 12/30/2017 at 9:31pm
I believe it is a complex discussion of the merits of the convex vs the concave loop.  It also talks about how the Japanese are using a concave technique to counter the Chinese convex technique since adding the convex function to the concave function produces a linear function and delivers the ball in the shortest straight line direction.

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Edited by mjamja - 12/30/2017 at 9:53pm
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Post Options Post Options   Thanks (0) Thanks(0)   Quote rocketman222 Quote  Post ReplyReply Direct Link To This Post Posted: 12/30/2017 at 9:47pm
Originally posted by mjamja mjamja wrote:

I believe it is a complex discussion of the merits of the convex vs the convex loop.  It also talks about how the Japanese are using a convex technique to counter the Chinese convex technique since adding the convex function to the concave function produces a linear function and delivers the ball in the shortest straight line direction.

Mark - I may not be able to play TT but I know 1+1= 10

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Post Options Post Options   Thanks (0) Thanks(0)   Quote bbkon Quote  Post ReplyReply Direct Link To This Post Posted: 12/30/2017 at 10:18pm
Originally posted by mjamja mjamja wrote:

I believe it is a complex discussion of the merits of the convex vs the concave loop.  It also talks about how the Japanese are using a concave technique to counter the Chinese convex technique since adding the convex function to the concave function produces a linear function and delivers the ball in the shortest straight line direction.

Mark - I may not be able to play TT but I know 1+1= 10


concave is like ")"?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjamja Quote  Post ReplyReply Direct Link To This Post Posted: 12/30/2017 at 10:32pm
Originally posted by bbkon bbkon wrote:

Originally posted by mjamja mjamja wrote:

I believe it is a complex discussion of the merits of the convex vs the concave loop.  It also talks about how the Japanese are using a concave technique to counter the Chinese convex technique since adding the convex function to the concave function produces a linear function and delivers the ball in the shortest straight line direction.

Mark - I may not be able to play TT but I know 1+1= 10


concave is like ")"?

Sorry.  My reply was a joke related to an old, long running, controversial thread on concave vs convex looping which the graphics on this video brought to mind.

My real guess is that it is discussing standard looping technique vs a disguised inside-out looping technique hit down the line.  It shows the late laying back of the wrist to change the direction from cross-court to down the line.  It also shows how the shoulders open early, but the arm lags behind  making it look crosscourt while allowing the ball to still be hit down the line.  Will see if the real translation is anywhere near my guess.

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Post Options Post Options   Thanks (0) Thanks(0)   Quote zeio Quote  Post ReplyReply Direct Link To This Post Posted: 12/31/2017 at 4:56am
Originally posted by NextLevel NextLevel wrote:

Can someone please translate this broadly with a focus on what the two graphical simulations are depicting and differentiating? Thanks.

It's about a stroke - a stroke named 滑板/滑拍, roughly the equivalent of the inside-out loop.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote NextLevel Quote  Post ReplyReply Direct Link To This Post Posted: 12/31/2017 at 7:58am
Originally posted by zeio zeio wrote:

Originally posted by NextLevel NextLevel wrote:

Can someone please translate this broadly with a focus on what the two graphical simulations are depicting and differentiating? Thanks.

It's about a stroke - a stroke named 滑板/滑拍, roughly the equivalent of the inside-out loop.


Thanks. Interesting that they used Mizutani as a model and reversed the image.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote zeio Quote  Post ReplyReply Direct Link To This Post Posted: 01/01/2018 at 9:43am
Here is the original video.



The reason Guo Yunpeng picked Mizutani was posted in the description. In short, Mizutani's chicken-wing loop is highly consistent and is a very good model for amateurs to follow. His shot quality may not be spectacular, but his trajectories and variations are plentiful.

Mirroring left-handed players is a rather common practice in Chinese tutorials. Left-handed? No problem. You'll be all "right."

Either way, here is the perfect example showcasing the full extent of the stroke.

Edited by zeio - 01/01/2018 at 10:13am
Viscaria FL - 91g
+ Neo H3 2.15 Blk - 44.5g(55.3g uncut bare)
+ Hexer HD 2.1 Red - 49.3g(68.5g 〃 〃)
= 184.8g
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