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the push...a tap or a chop? |
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theman
Premier Member Joined: 09/22/2006 Location: Australia Status: Offline Points: 7234 |
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Posted: 10/12/2007 at 1:37am |
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when i recieve, i lightly contact the backspin ball, but when i try to dig or chop it, it goes long, they rip it or loop kill, or it goes out the table.
i need advice with regards to contact point, angle and so on. i would like to creat backspin in the push, but i cant it, instead they kill it [flip it or loop kill..] |
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alfie
Silver Member Joined: 01/30/2006 Location: United States Status: Offline Points: 961 |
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if you want to add backspin to it then angle your blade 45 degrees and chop at a similar angle downwards with a quick wrist but not to hard.
But if the ball has no backspin that shot will send it long,the key is to determine how much backspin is on the ball that is coming to you.If you serve a heavy backspin ball it will come back with quite a bit of spin but if you serve with very little backspin it won't have much spin when it comes back to you.
It is very important to figure out what and how much spin is on the ball coming to you as that determines what shot you will take
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Swiff
Platinum Member Joined: 06/09/2006 Location: United States Status: Offline Points: 2587 |
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I've been in the same boat, I've dealt with backspin touch game alot because of a penhold at my club, serves HEAVY backspin. It's true when you get served heavy backspin, the ball is very touchy to go off the end. Use a very horizontal angle and give just a small push.
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theman
Premier Member Joined: 09/22/2006 Location: Australia Status: Offline Points: 7234 |
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this sounds craazy, but i served no spin, the ball came back ntohing, but it was sooo low in the court, but i was still able to bh punch it away for a winner. because psyhcology, i alwasy thought low and non attakcable was heavy spin, but experimenting this no spin thing yesterday made me more confident in attacking short and low dead balls.
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Swiff
Platinum Member Joined: 06/09/2006 Location: United States Status: Offline Points: 2587 |
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"You always thought low and non attackable was heavy spin". I don't understand what you mean.
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theman
Premier Member Joined: 09/22/2006 Location: Australia Status: Offline Points: 7234 |
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as in their return, in the push is low and short, well i always thought was heavy backspin, but its pretty much what u serve, and the spin equivalence in the return.
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O! Ju Qian
Gold Member Joined: 06/07/2006 Location: CA Status: Offline Points: 1049 |
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tap is short push return.
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theman
Premier Member Joined: 09/22/2006 Location: Australia Status: Offline Points: 7234 |
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but like if u JUST TAP, that reduces the spin right? and then they get the chance to flip light backspin, i started to realise and see this in some pro games.
like zoran vs segun in 2002 world cup, primorac serves heavy backspin, segun 'taps it', then primorac 'taps' it again and segun flips the ball. |
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ssiew968
Super Member Joined: 12/17/2004 Location: Malaysia Status: Offline Points: 399 |
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alfie, you mentioned 45 degree with little wrist tapping movement for ball with backspin. What to do if ball is very little backspin/no spin? Can I put heavy backspin back to the ball? Can I place it short and low? HOW? |
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Wilis_784
Member Joined: 10/14/2007 Location: United Kingdom Status: Offline Points: 7 |
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I think the most important things when pushing or digging long are to start with a soft hand and to start your stroke when you are already practically "on the ball"
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YATTP
Silver Member Joined: 08/15/2005 Location: Antarctica Status: Offline Points: 563 |
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1. The most important thing is your footwork! You need to be close to the ball in order to make a decent push. As soon as you are too far away from the ball and you have to "reach" for the ball you have zero control.
2. Soft hand i. e. your arm, shoulder and hand needs to be completely relaxed. 3. Racket angles (x-axis, y-axis): This depends entirely on your rubbers and the incoming spin. It can be anything from 0� to 100� forward tilt and 0� to 180� sideways tilt. 4. What is a push? A push can have any kind of spin, even topspin. An super short upward "tap" will basically reverse the incoming spin. An upward tap with a slightly longer contact time (->feeling) will take out some spin. The longer the contact the more spin is taken out by the friction of the topsheet. With some practice you can thus make true floating balls with the same wobbling effect you get with long pimples. Some guidelines: Heavy incoming backspin that you tap over with a totally flat racket angle will normally result in heavy backspin unless you have spend a good deal of time practicing taking out or reversing the spin. Another common aspect of a push is a sidespin push with or without a combination of backspin or even topspin. It's basically the same as with a pendulum serve with the exception that when you serve the ball has zero spin and when you push you have to take the incoming spin into considereation and either work with or against it. On a trick push you have to work with or against the incoming spin. Against the spin is the most common form. You use a racket angle (x-axis and y-axis) to make up for the incoming spin and your aim is to get a straight ball (x-axis) or an inverse angle shot i. e. you want the ball to travel in the opposite direction of it's spin. "With the spin" means that your aim is not to get a straight ball (x-axis), but you want the incoming sidespin to bite on your racket and let it deflect in the direction of the x-axis resulting in an angle shot that travels in the direction of the incoming spin. The angle is determined by your racket angle and the amount of the incoming sidespin. Example: You have strong incoming sidespin on your middle line. The incoming sidespin would take the ball 1 meter off the right side of the table if you don't do anything. What are your options?
Pushing is incredibly complex business if you want to reach a good standard. It's not only about getting the ball where you want it to go, but it's about getting it there with good quality and in such a way that gives your opponent as little time as possible to prepare for the shot. If your opponent knows too early where you are going to push the ball he'll be ready and you'll be into trouble. This is why players need to work on disguising the direction of the push or even the nature of the whole shot (will it be a defensive push or an aggressive fast push or even a flip?) until the last second. This is normally done by a neutral wrist position that is only changed shortly before contact is being made. The short game is notoriously difficult. It's principles are simple and even lower level players can be good at pushing with some nasty and tricky variation and they might even base their entire game on pushing. However, the better the players, the better their push. This is an unarguable fact of higher level table tennis. What seems so simple on lower levels is starting to feel so hard while you get better. The reason is that your margin of error gets so much smaller. On lower levels it's all about judging the spin right in order to get the ball on the table. If the quality is somewhat OK the opponent is not going to make a strong attack - let alone winning the point because of one inferior quality push. However, against better opponents you can be sure that they will win the point in the short or long run if you make a push that is not good enough. And good enough is relative to the quality of your opponent. It's all about variation, predictability = pressure, how low?, shallow bounce, short enough, but not too short, placement of your opponent and your own placement and most importantly: tactical play. |
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theman
Premier Member Joined: 09/22/2006 Location: Australia Status: Offline Points: 7234 |
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thanks yattp, i know how to recieve sidespin better now. cause i didnt use the axis, even though it was on the right or left side [the raquet that is] of the ball, it still went out of table. so i gotta adjust the axis even more. thanks!
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PingPangQiu
Gold Member Joined: 10/11/2007 Location: Australia Status: Offline Points: 1575 |
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is there an actual way to practice a push to see if it would actually work on a backspin/side spin serve? i only bounce the ball on the table and push it over but i dont know if that practice would work in a real match
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theman
Premier Member Joined: 09/22/2006 Location: Australia Status: Offline Points: 7234 |
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r u in china? go to some chinese training centre?
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PingPangQiu
Gold Member Joined: 10/11/2007 Location: Australia Status: Offline Points: 1575 |
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i live in an area with all these children who play knock out on 1 table, we all are learning
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YATTP
Silver Member Joined: 08/15/2005 Location: Antarctica Status: Offline Points: 563 |
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This practice will certainly increase your feeling for the ball and this is a very good thing. This way you'll work on pushing no spin balls and these are still very common. Anyways, better than nothing, but it's not going to help you in a real match. TT cannot be learned in theory alone. It takes countless hours on the table to train your reflexes. TT is so fast that knowing something is good, but without training you can't learn how to play. In tt you simply don't have enough time to think - you can't analyse the incoming ball and then think about how to hold your racket according to your tactical goals. You don't have the time for this kind of conscious decision making. Your sub-consciousness needs to play by itself in a real game. Your head has to shut up because there is not enough time. TT is so fast that it's a game of our animal instincts and reflexes - and those need to be trained. |
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YATTP
Silver Member Joined: 08/15/2005 Location: Antarctica Status: Offline Points: 563 |
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There is a good way to practice tt at home. It may sound funny, but it has helped so many players to become good that you can be sure that it is worth a try. Here it goes: You play in your room at home. You make yourself a little table according to how much space you have. It can be a piece of wood 100cm x 100cm or even smaller put on a box or 2 cases of cola and push it against a door, wardrobe or any other really smooth surface. You play tt on this table against yourself. hitting the ball against the door/wardrobe will reverse the spin like an anti rubber or a long pimple rubber or a chopper. You play a slow, controlled topspin against the wardrobe and make it land on the "table" and then follow up with another topspin and so on forever until you miss. This way you practice topspin against backspin / chop. You can decide the amount of topspin yourself as the more spin you produce with your loop, the more backspin you'll get in return. This is *very* good practice and it will give you a very good sense of timing and you'll learn to control your own spin. You can thus learn how to push backspin also. One loop, one push, one loop one push .... As you can decide the amount of backspin yourself you learn to adapt your racket automatically. |
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ssiew968
Super Member Joined: 12/17/2004 Location: Malaysia Status: Offline Points: 399 |
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Dear YATTP, Some questions:- 1) 2. Soft hand i. e. your arm, shoulder and hand needs to be completely relaxed. I understand completely relax before the contact point. But what about at the contact point? Should my forearm be firm but my wrist be loose if I were to do short push or vice versa? What about short push on low no spin ball?
2) 3. Racket angles (x-axis, y-axis): This depends entirely on your rubbers and the incoming spin. It can be anything from 0� to 100� forward tilt and 0� to 180� sideways tilt.
X and Y axis is horizontal and vertical line? If so, really can't figure out your example given. It will be nice if you could upload some diagram so it wont be subject to interpretation.
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PingPangQiu
Gold Member Joined: 10/11/2007 Location: Australia Status: Offline Points: 1575 |
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i find it hard to do top spin as it is the only way yo get backspin but the ball bounces out of the wood
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YATTP
Silver Member Joined: 08/15/2005 Location: Antarctica Status: Offline Points: 563 |
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You may have to move the wood a bit off the wall, but when I was a little boy I played this game on a very small wood plate forever. It's really a great way to control your movements, your speed and spin, develop touch and perfect your timing. Try harder. It's great fun. Count how many shots you can make in a row and then try to break your own record. |
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YATTP
Silver Member Joined: 08/15/2005 Location: Antarctica Status: Offline Points: 563 |
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I will answer your question with regard to the fh push. The bh push is a bit different anatomically, but the same principles apply there also. The main movement of a fh push is stretching out the forearm in the direction of the net/opponent. This action pushes the ball over the net. The forearm stretch is the same action as when you use a big saw an a piece of wood or when you box. The important aspect here is that the stretching (= applied forward momentum) is applied at the right time i. e. you start the action very shortly before contact so that the racket is well moving on contact. An earlier/later timing of this action will cause different effects, i.e. they increase the dwell time or shorten it and thus taking out spin or adding spin. Your wrist is not an essential element of the basic push. You can leave it out and still get good results - in fact much more consistent results because the wrist is always a big error source as it is yet another moving axis element. The essential elements of a push are the arm stretch and the racket angle. So why does your whole shoulder and arm need to be relaxed and not firm? Because what you need the most is "feeling" and very well timed and very well measured use of force. With a soft hand, arm and shoulder you can do all these things much better and your feeling will increase. You have to make sure that the whole movement is very smooth and not hectic. Thus, the footwork is so enormously important when pushing. You need to operate close to your body. If you arm is stretched out complete (especially side-ways) already before the actual push, because you are out of position and you have to reach for the ball, you will not be able to do a nice and smooth arm stretch in the right direction. First you look, then you move, then you push smoothly. Another important aspect is that your movement does not start or end abrubtly. Smooth start, smooth finish. Pay special attention to the direction of your arm stretch as this is one of the most decisive factors. Try to be as close to the action as possible, also with your head. The push is a delicate, smooth action that needs very close attention from your eyes and fingers. Try to get your head down and close to the action. No spin pushes: The same principles apply. Adjust the racket angle (~90� = vertical to the table), slow, smooth movement into the ball into the direction where you want to push, smooth finish. You need to feel the ball and then apply the necessary forward momentum (=arm stretch) to get the necessary speed. Now if you want to add backspin to an incoming no spin ball you do as above, but when you start to feel the ball on your rubber you kick down your wrist while the rest of the action remains the same. This is a z-axis movement (the arm stretch) and a y-axis movement (the downward movement of the wrist to add backspin). You may also add a further x-axis movement (=shoulder action and ideally increased by a rotation of the whole arm around the z-axis to the right. The arm rotation around the z-axis will transform the downward wrist y-axis movement into a x-axis action, thus adding both backspin + sidespin. As a result, you now have a backspin + sidespin push against a no spin incoming ball. The same principles apply for wrist action. Be smooth. Quick, but smooth. To become good at this you really need to develop your feeling for the ball. You need to feel when the ball touches your rubber and when and how strongly its spin bites your rubber. This is no magic, this can be done by simple conscious training. Soft hands are important here as well.
I have done such drawings for a long article a very long time ago. At some point the images were deleted and now the whole article is completely useless as you can't know what I'm referring to because the images had text also. I won't do this again, sorry. When I talk about x and y axis you have to think keep in mind that the push is 3 dimensional. There is also a z-axis. You can tilt your racket in such a way that you can account for 2 different spin elements at the same time i. e. sidespin (x-axis spin/bat tilt) and backspin/topspin/nospin (y-axis spin/bat tilt). |
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