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I made my first table tennis web app

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Rhainur View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rhainur Quote  Post ReplyReply Direct Link To This Post Posted: 05/13/2014 at 3:38am
Originally posted by Imago Imago wrote:

And getting cooler with every minute.

I wonder, can you slow down the answer, say, two times?
Another great idea :D

Slow-mo playback both before and after the answer has been added

EDIT: I also removed the "show a few more milliseconds" and replaced it with just a single pause time, since I figured everyone was always clicking it anyway, and it's not like you get bonus points for not clicking it.


Edited by Rhainur - 05/13/2014 at 6:13am
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regiz.rugenz View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote regiz.rugenz Quote  Post ReplyReply Direct Link To This Post Posted: 05/13/2014 at 8:05am
This is so cool and getting better each time, Rhainur.. Thumbs Up
Regiz°ᆗ
Rosewood_Carbon/Huricane_King   °FH:Vega_Japan/T64FX   °BH:OmegaV_Euro/Rasant
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Pondus View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pondus Quote  Post ReplyReply Direct Link To This Post Posted: 05/13/2014 at 10:31am
A couple of more suggestions:

• I think you should have a quick visual "Guide" or "How To Play" when you first come to the page
• I think you should perhaps add more spin options

Here's a quick visual representation of what I'm talking about:




Edited by Pondus - 05/13/2014 at 10:41am
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pondus Quote  Post ReplyReply Direct Link To This Post Posted: 05/13/2014 at 10:37am
I know what you're saying about spin, but I think adding a bit more difficulty will give the game better longevity. I also, as another mentioned earlier, think it would be helpful to display the correct answer after someone submits a wrong answer.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mhnh007 Quote  Post ReplyReply Direct Link To This Post Posted: 05/13/2014 at 10:43am
Originally posted by Fulanodetal Fulanodetal wrote:

That's not what I meant, I meant show which choices you should have made, I know the squares appear in red, but maybe it would be better to indicate which squares should have been chosen.
+1.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Pushdeep Quote  Post ReplyReply Direct Link To This Post Posted: 05/13/2014 at 12:57pm
This is ok as a game of basically random guessing.  But not very helpful as a training aid.  You cannot see the motion and contact well enough to really read the serve.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rhainur Quote  Post ReplyReply Direct Link To This Post Posted: 05/14/2014 at 1:15am
Originally posted by mhnh007 mhnh007 wrote:

Originally posted by Fulanodetal Fulanodetal wrote:

That's not what I meant, I meant show which choices you should have made, I know the squares appear in red, but maybe it would be better to indicate which squares should have been chosen.
+1.
This has been implemented. If one of your choices is wrong, it should show the corresponding correct answer.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rhainur Quote  Post ReplyReply Direct Link To This Post Posted: 05/14/2014 at 9:17am
Originally posted by Pondus Pondus wrote:

I think you should perhaps add more spin options
So many people have said this, that I've finally caved in and restored the 9-way spin selector. Had to go through all the serves again and update the database really quickly, so I may have messed up some of the serves @_@

http://ace.rohitnair.net/

Also, to all the people who have complained about the poor camera angle, I'm planning on splitting this app into two versions: one will have the professional player's serves from the standard camera angle like you see now, and one with user submitted service videos taken from the receiver's POV, so you can see the contact clearly. If you're interested, and have videos you'd like to submit, please tell me here or email me at [email protected]
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Post Options Post Options   Thanks (0) Thanks(0)   Quote suds79 Quote  Post ReplyReply Direct Link To This Post Posted: 05/14/2014 at 9:38am
Originally posted by Pushdeep Pushdeep wrote:

This is ok as a game of basically random guessing.  But not very helpful as a training aid.  You cannot see the motion and contact well enough to really read the serve.

+1

Thought I was the only one thinking this as it took this long into the thread for someone to point this out.

Did the first one with Ma Long. Where the video stops Ma could still go in any direction and spin of the serve.

I think a better training app would be to quickly show you the serve, take it off the screen right after contact and ask you what spin was on it.

Anyways, just my two cents. Love the idea of where the app is going. Well done.


..... Okay disregard my point above. It's just that one serve I tried out. Tested out another. This time with a Dima backhand serve and it stops just after the contact so to me that makes sense.


Edited by suds79 - 05/14/2014 at 9:41am
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Rhainur View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rhainur Quote  Post ReplyReply Direct Link To This Post Posted: 05/14/2014 at 9:41am
Originally posted by suds79 suds79 wrote:

Originally posted by Pushdeep Pushdeep wrote:

This is ok as a game of basically random guessing.  But not very helpful as a training aid.  You cannot see the motion and contact well enough to really read the serve.

+1

Thought I was the only one thinking this as it took this long into the thread for someone to point this out.

Did the first one with Ma Long. Where the video stops Ma could still go in any direction and spin of the serve.

I think a better training app would be to quickly show you the serve, take it off the screen right after contact and ask you what spin was on it.

Anyways, just my two cents. Love the idea of where the app is going. Well done.
See my post just above this one. I am trying to find good source material to turn it into a more useful training tool.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote slevin Quote  Post ReplyReply Direct Link To This Post Posted: 05/15/2014 at 2:42pm
Suggestion: create another version of app in which you show the whole serve (till receiver reveals how he shall take the ball) and the user has to guess whether it is side-top / side-under, spin / no-spin. So, the user does not need to answer on direction or length.

When you use serve examples of players like Hao Shuai, you're forcing the user to determine the answer by looking at the ball trajectory off blade and off the 1st bounce. To greater enforce this learning, you can also (in another series) include serves from the hidden-serve era. Simpler examples could be answered by looking at what part of blade made contact with the ball.


Edited by slevin - 05/15/2014 at 2:43pm
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